When the critically acclaimed Uncharted 2: Among Thieves was released back in 2009, many players, including myself, wondered if the franchise could possibly get any better. Now, with the release of Uncharted 3: Drakes Deception, developer Naughty Dog once again proves to us that it can.
This third outing for Nathan Drake and crew is an outstanding achievement in interactive storytelling and it is truly one of the most beautiful, cinematic, and immersive games that I have ever played.
Game Details
· Publisher: Sony Computer Entertainment
· Developer: Naughty Dog
· ESRB Rating: “T” For Teen
· Genre: Action Adventure
· Pros: Engaging Story, Incredible graphics
· Cons: controls still need some minor tweaking
Story

Uncharted 3 follows Nathan Drake and his fellow fortune hunters as they search for an artifact that will guide them to a fabled lost city, or so-called "Atlantis of the Sands." In their way is the sinister Katherine Marlowe, a wealthy adversary from Drake's past who goes in search of the city’s secrets with her own personal army in tow.
The biggest difference in this third chapter is the scope of the action. Whereas the first two games took place mainly within jungles and ruins, this game takes you on a much larger journey, from wet London streets to the blistering Sahara desert. Don’t worry, there are still many spider-infested caves, decaying crypts, and dilapidated ruins to crawl through as well.
General gameplay
Closely mimicking the gameplay formula of its predecessors, Uncharted 3 may feel a little too linear for some tastes, giving the player only one obvious path to follow. Thankfully, there are numerous breathtaking moments that keep the path ahead fresh and exciting - whether you are outracing a horde of deadly spiders, or engaging in a high speed pursuit via horseback, the game always keeps the player looking forward to what may happen next.
Granted, action does get repetitious at times. Whenever you enter a new room, you almost always are required to kill everyone in it and then find a way to climb out of it. Do you see a chandelier or a hanging platform in the room? Guess what... you will be dangling from it at some point. While the level's artistic direction is impressive I would say that the design mechanics are getting to be borderline archaic. We did these same things with Lara Croft over 15 years ago.
The puzzles and problem solving seem to have taken a back seat to the action, which is unfortunate. During Drake’s previous adventures I remember racking my brain to decipher glyphs and scouring my in-game journal for clues. This time, the puzzles seem to be mostly recycled and generic, never requiring much brain power to progress past them. This keeps the action going but takes some of the intelligence out of the equation.
Combat

Sadly, combat is the one area in which Uncharted 3 could have been improved.
For some strange reason, the developer felt that it was important to add extra animations to Drake’s movement as he is navigating the world. As a result, his control feels less precise than the previous games, giving him an almost “floaty” quality.
The shooting control, which has never really been a series strong point, still feels as loose and problematic as ever. It takes far too long to move the crosshairs when shooting, which means that you have to exit back to third person, move to face the new direction, and then go back into shooting mode again. As you can imagine, this can be a real problem when enemies are constantly in the process of surrounding you.
In another strange design decision, the ability to switch between over the shoulder views by pressing the R3 button has now been removed. In the past games I found this very useful during firefights since it allowed you to easily see around corners. While not a huge issue, it would have been nice if they had simply left it in.
General Info
The main event here is of course the single player campaign which is easily finished in one to two good sittings. This is not necessarily due it being too short, but rather because the plot’s pace will leave you not wanting to put the controller down. As a result, the average player will be able to complete the entire game in less than 6 hours.
As if the main story wasn’t enough there is also a fantastic multiplayer game which lets you go head to head online. These days it seems like games “throw in” a sub-par multiplayer aspect in order to sell more copies, but this multiplayer mode is actually a fully fleshed-out gem. Great map design, lots of characters, and tons of weapons make this one of the best run and gun multiplayer events on the system. Kudos goes to the developer for fine-tuning this addition, adding a great deal of playability even after the main story is finished.
There are again numerous hidden treasures to find throughout the quest, adding to the replay value for all those completionists out there. I did notice that these items were much easier to find than usual, which reinforces the fact that the designers really didn’t want to include anything that would distract the player from the plot’s fast pacing.
Throughout progression, you will unlock excellent bonus featurettes and artwork that chronicle the making of the game. For anyone interested in game creation and the industry in general, this is a huge plus.
Presentation

Although there are some pesky control issues that plague the game, you will soon pardon these as you become lost in the game’s world. Never have I felt so immersed in a game’s world. In fact, more than once I caught myself leaning over in the direction of the action that was taking place on screen.
Graphics
The Uncharted series is known for its ability to continually push what is graphically possible and with Uncharted 3 Naughty Dog has raised this bar yet again. There are many moments throughout the game where you will want to just stop and look around at the beauty and artistry of what was created. Specifically, there are some truly amazing environmental effects with water and sand that do nothing less than amaze.
Specifically, I found the lighting in the game to be spectacular. The most amazing modeling, animation, and acting would be meaningless without being properly lit and Naughty Dog nails this every time. Whether it is light filtered through tree tops, moonlight on the ocean, or the relentless sun baking down on the Sahara, you will feel as if you are there.
Sound


The cinematic score that accompanies the action does a superb job of highlighting the epic sense of adventure. As you go up against seemingly insurmountable odds, you will feel like the action hero that you have always wanted to be with your own musical theme backing you up. Next to Skyrim, this is the best music in games this year.
The voice acting, with the likes of Nolan North and Claudia Black, doesn’t get any better than this. The humorous and at times touching script allows for them to give a wider range to the characters that they know so well, creating moments of pathos rarely seen in games thus far. From Nathan’s witty quips in the heat of battle to an emotional farewell with a loved one, you will feel for these characters.
Overall Score
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